This guide, compiled from experience working with Sport England on their Place Expansion work, is designed to support your delivery of youth voice and influence activity through a place approach.
Youth voice is essential to the design, development and delivery of our work. From strategy development to implementation of projects, programmes and events – young people are at the heart of decision making.
This guide, compiled from experience working with Sport England on their Place Expansion work, is aimed to support your delivery of youth voice and influence activity through a place approach.
Below you will find guidance, tools, resources and success factors that can be adapted appropriately to suit the unique conditions of your communities & place.
In addition to the resources available, StreetGames can offer you plenty of additional and bespoke support, so please just get in touch.
Resources
We advocate using our co-designed #BeeWell adaptation of the Lundy Model as the basis for our approach to Youth Voice; a pathway to conceptualise a child’s right to participate. The five elements – Space, Voice, Audience, Influence and Impact – have a rational chronological order.
Space
Shared vision and mission statement
Power Mapping
Communication
- Email template: initial email about what the project was about
- Social media assets
- Example conversation capture form
- Doorstep Sport Ingredients – ‘Five Rights’
Safeguarding
Voice
Research
Capacity Building & Commissioning
Youth Voice Activities
- Youth Voice Toolkit
- Youth Voice Activity Resources
- Activator Essentials Workshop
- Peer Research model and support
Communication
Other
Audience
Data Synthesis and Analysis
Check and challenge session
Influence
Develop plans and proposals
Consolidate and communicate insight
Community partnership events
Other
Impact
Develop a plan to measure impact
Consolidate and communicate insight into accessible format
Ripple Effect Mapping (REM)
Youth Voice in Place – in action
In Hull we supported Get Hull Active by:
- engaging over 300 young people, aged 11 – 18 years old through peer research, surveys, workshops and events
- Synthesising and reviewing the insight to present and test initial learning with partners and young people
- Creating a series of reports to present learning in place, informing a proposal submission to Sport England for potential investment in Hull.