Youth Voice in Place

This guide, compiled from experience working with Sport England on their Place Expansion work, is designed to support your delivery of youth voice and influence activity through a place approach. 

Youth voice is essential to the design, development and delivery of our work. From strategy development to implementation of projects, programmes and events – young people are at the heart of decision making. 

This guide, compiled from experience working with Sport England on their Place Expansion work, is aimed to support your delivery of youth voice and influence activity through a place approach. 

Below you will find guidance, tools, resources and success factors that can be adapted appropriately to suit the unique conditions of your communities & place. 

In addition to the resources available, StreetGames can offer you plenty of additional and bespoke support, so please just get in touch. 

Resources

We advocate using our co-designed #BeeWell adaptation of the Lundy Model as the basis for our approach to Youth Voice; a pathway to conceptualise a child’s right to participate. The five elements – Space, Voice, Audience, Influence and Impact – have a rational chronological order. 

Audience

Data Synthesis and Analysis

Check and challenge session

Youth Voice in Place – in action

In Hull we supported Get Hull Active by:

  • engaging over 300 young people, aged 11 – 18 years old through peer research, surveys, workshops and events 
  • Synthesising and reviewing the insight to present and test initial learning with partners and young people 
  • Creating a series of reports to present learning in place, informing a proposal submission to Sport England for potential investment in Hull.